4PDIH - Public Private People Partnership Digital Innovation Hub

Slovenia: West Slovenia

Overview

The Public Private People Partnership Digital Innovation Hub - 4PDIH provides, connects and support knowledge, business and technology expertise, technologies, experimental and pilot environments, best practices, methodologies and other activities necessary to fully enable Slovene industry, public administration and communities in building digital competencies, innovation models and processes and support their digital transformation.

The aim of the 4PDIH is to create awareness and provide services to grow digital competencies, share digital experience and case studies locally, regionally and internationally, and support the government to adapt regulation and open its data to foster entrepreneurship.

4PDIH serves as a one-stop-shop for digital transformation and digital competence development. Moreover, 4PDIH is preparing a tool to predict the jobs and competences needed in the forthcoming years. As such, we are dealing with the challenge as a whole – by both re-qualification and upskilling of existing workforce, but also by developing new study programs that will produce workforce necessary for the digital age.

4PDIH is a national non-profit hub founded by public body University of Ljubljana, Faculty of electrical engineering, that operates with the support of strategic partners Association of Minicipalities and towns of Slovenia and and the FabLab network Slovenia, all non-for profit organisations. 

Mechanics and measures 4PDIH

4PDIH offers a supportive environment for development, testing and use of solutions in the field of the latest digital technologies to local communities, i.e. municipalities or consortia, start-ups, economic operators, scientific research institutions, educational institutions, public administrations, NGOs and individuals.

One of the focuses of 4PDIH is the analysis of the needs and current situation in the field of digitalization of Slovenian municipalities. The starting point is very local and will capture and analyze the demand and supply of existing service platforms based on the Internet of Things technology. The strategic guidelines and recommendations introduce these technologies to diverse communities.

An important part of 4PDIH is also the ICT Academy that operates under the umbrella of the Faculty of Electrical Engineering, University of Ljubljana. The ICT Academy offers professional trainings in the field of cyber security, internet of Things, communications network and 5G, programming, data processing, blockchain technologies, multimedia and AR/VR digital transformation. The available courses help companies with the digital transformation processes, focusing on the practical challenges of each industry and concrete actions to adapt new business models. Involved companies are Telco operators (Telekom Slovenije, A1, Telemach, T2), vendors (Iskratel, Iskra Emeco, Aviat Networks, regulators (Agency for Communication Networks and Services of the Republic of Slovenia - AKOS), electricity providers (Elektro Ljubljana, Elektro Gorenjska), Ministry of Internal Affairs etc.

https://www.ict-academy.eu/en/ict-academy/about-ict-academy  Digital technologies.

Sectors
Agriculture, forestry and fishing - Crop and animal production, hunting and related service activities - Silviculture and other forestry activities - Fishing and aquaculture - Human health and social work activities - Human health activities - Residential care activities - Social work activities without accommodation - Manufacture of chemicals and chemical products - Manufacture of coke and refined petroleum products - Manufacture of food products - Manufacture of beverages - Manufacture of tobacco products - Manufacture of paper and paper products - Printing and reproduction of recorded media
Technology
Sensory systems - Communication networks - Cyber physical systems - Robotics - Internet of things - Artificial intelligence - Interaction technologies - Cyber security - Big data, data analytics, data handling - Virtual, augmented and extended reality - Gamification - Additive manufacturing - Internet services